跳至主要内容 / Skip to content
SineMedia audio processor concept rendering

Core Technology

From standards
to silicon.

Building complete technological sovereignty for China's audio industry.

SAP 7100X

Sound takes shape in computation.

Scroll from incoming samples to weighted mixing, filtering and time alignment — then follow the sound out.

SAP 7100X Audio processing unit32-bit IEEE 754
Cortex-M0Parameter control only
TDM IN64ch4 × TDM16
TDM OUT64ch8 × TDM8
Router

Matrix

Weighted mixing

FIR

Waveform filtering

Delay

Time alignment

Audio samplesParameter configuration

SCROLL TO FOLLOW
  1. 01

    Receive

    Four TDM16 inputs receive up to 64 channels of digital audio.

  2. 02

    Process

    The Router connects the selected processing modules. Cortex-M0 configures their parameters.

  3. 03

    Deliver

    Eight TDM8 outputs deliver up to 64 channels to external conversion and amplification.

The Router connects selected processing resources; the three modules are not a mandatory sequence.

MatrixFloating-point mixing

64 × 644,096 channel weights

FIRParallel processing cores

32Configurable channels / taps

DelayChannels of time alignment

64Delay and gain compensation
FIR resource profiles128 × 1024 taps64 × 2048 taps32 × 4096 taps

Functional illustration, not a measured waveform or silicon floorplan. Cortex-M0 configures registers, coefficients and routing; it is not in the audio data path. FIR profiles describe internal resources, not TDM I/O counts. Input and output support Gain / Mute.

Based on the SAP7100X preliminary datasheet, pp. 5–9, 24–28 and 38–39.

Read the architecture overview

Spatial rendering / real installations

A coordinate system for real spaces.

The desired sound position and the installed loudspeaker position are different things. Rendering connects the two through a configured output layout.

SPATIAL COORDINATESPosition relationship
Separate sound positions, loudspeaker positions and the listening referenceCyan circles show two input sound positions. Eight white squares show an example physical loudspeaker layout. A gold cross marks the fixed listening reference. The vertical axis indicates elevation. This is a conceptual layout, not a measured sound field.Input sound AInput sound BFixed listening referenceElevationIllustrative positions · no fixed speaker count
Input sound positionPhysical loudspeakerListening reference
  1. 01

    Define the input direction

    Input Layout describes the azimuth and elevation of each audio track.

  2. 02

    Configure the real layout

    Output Layout describes loudspeaker positions, distances and channels. Distance uses a fixed listening reference.

  3. 03

    Calculate and synchronize

    Calculate Decoder creates the decoder configuration; Sync To Device sends it to SD64. Continue with on-site verification.

SD64 Output Layout actual interface with azimuth, elevation, distance and output-channel fields
SD64 user manual · actual Output Layout interface

From installation to parameters

Work with the layout you have.

Configure the installed loudspeakers instead of assuming a single room geometry. The software exposes azimuth, elevation, distance and output channel for the actual system design.

The listening reference defines distance; this illustration does not imply automatic listener tracking or show a measured acoustic result.

A standard. A richer way to create.

NGA Next-Generation Audio Standard

Describe sound as spatial objects and connect rendering to the actual loudspeaker layout.

Explore Next-Generation Audio

Metadata Multimedia Interchange Format

Connect audio, metadata and creative context in one content workflow, beyond a standalone audio file.

Explore the NGA Platform

Four hardware platforms

A1
STM32H7
M2
AM6234
X3
Zynq 7020
G4
MPSoC

4-layer business model

Connect audio algorithms, silicon, professional equipment and engineering tools. Support partners from technology integration to systems designed for real listening spaces.

L4

Ecosystem Layer

NGA content platform, metadata format, SineKniter dev environment

L3

Algorithm Layer

Sound-field synthesis licensing, automated acoustic tuning, production-line automation

L2

Chip Layer

Dedicated audio processing and configurable signal paths

L1

Standards Layer

Participation in audio coding, rendering and metadata standards

Technical work, with a traceable foundation.

Standards & inventions

Explore selected drafting contributions and granted invention examples in audio interfaces and network transport.

View representative work

Engineering in the field

See where rendering and sound-field technology are used in broadcast, performances and automotive audio.

Explore projects

SineMedia · Build what comes next

Build with SineMedia technology.