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SineMedia Electronics Technology

Sovereign technology.Next-generation sound.

From standards to silicon. China's complete sovereign audio technology stack.

Compute sound

Every channel. A clear path.

Follow digital audio through processing and out into the listening space.

Explore the complete architecture
Functional illustration based on V1.2 Preliminary, not physical silicon layers. Channels and coefficients are examples; the sound field excludes room reflections.
  1. Digital input

    Independent channels enter the APU.

    TDM carries up to 64 input and 64 output channels. The three illustrated channels are independent digital sample streams.

    4 × TDM16 input · 8 × TDM8 output

  2. On-chip APU

    Control and audio each have a clear path.

    Cortex-M0 configures dedicated engines. The Router connects processing resources; dashed lines show control and solid lines show an example audio path.

    128 FIR channels at 1024 taps · internal processing, not I/O

  3. Output drive

    From digital samples to speaker drive.

    TDM sends the processed samples to external conversion and amplification, which drive the loudspeakers.

    External conversion and amplification · system-dependent architecture

  4. Sound field

    Loudspeakers create the sound field.

    Loudspeaker contributions combine at the listening position. Drive signals, array geometry and the room shape the result.

    From loudspeaker radiation to a listening experience

Shape the sound field

Beyond channels. Into three dimensions.

32, 64 or 128 speakers across three layers. Choose a room and explore the listening position.

Explore SD64
CHOOSE A SPACE
Highlight a layer
32LOUDSPEAKERS3 SPATIAL LAYERS
Speaker → listener · slowed direct-path illustrationNot a measured sound field
Adjust listening positionEar height · Position · Array details
Approx. 20 × 20 × 20 cmCoaxial mid / high · External subwoofer
Points · direct-path illustrationPROPAGATION · SLOWED DOWN
Listening positions

The headphone icon marks the current listening position.

From speakers to the listenerGold points travel from each loudspeaker toward the listening position to illustrate direct propagation. This slowed animation does not represent air-particle motion, a measured sound field or SD64 rendering output.

Three layers, one spaceThe sky layer faces down. Middle and lower arrays surround the listening area at separate heights. Select a layer to highlight its speakers.

Array counts follow the project configuration. Room dimensions, layer splits, installation heights and listening positions are illustrative.

Arrow keys: left/right & ear height. Page Up/Down: front/back. Home: center position.

Into the product

Sound, given form.

From its finished form to the chambers within. Explore how the front, side and upward drivers work together.

Scroll to reveal the structure

Shell & grille
Three-panel grille · faceted metal end frames · rectangular top openings
Driver orientation
Front FL / C / FR · side SL / SR · upward TpFL / TpFR
Acoustic chambers
Isolated channels and a separate electronics bay
Processing & power
6050 processing · Class-D amplification · DC-DC power
A structural illustration based on the supplied reference and system concept, not production assembly or PCB artwork.

Built for audio engineers

Turn an idea into sound.

Design, simulate and tune with an integrated set of audio engineering tools.

Explore Developer ToolsRead Technical Articles
Speaker Designer crossover design interface
Speaker DesignerLoudspeaker design and simulation

Independent thinking. Engineering since 2001.

Founded in 2001 and based in Beijing, SineMedia develops an independent audio technology stack, from standards to silicon.

About SineMedia