SineKniter / AI audio development
Hardware. Algorithms. AI.
One environment.
One toolkit. Four ways to build.
Embedded Audio Engineer
Automotive audio, conference systems, effects. Needs: Quick hardware bring-up, ready-to-use drivers and algorithms.
FPGA/DSP Algorithm Engineer
Custom audio processing IPs. Needs: HDL templates, HW/SW co-simulation.
Audio Content Creator
Metadata format packaging, multi-environment playback validation. Needs: Authoring tools, multi-scene monitoring.
Academia & Research
Algorithm teaching, prototyping, paper reproduction. Needs: Low barrier to entry, rich educational cases.
A complete audio development workflow
Project Wizard
Select platform, auto-generate framework (clock tree, peripherals, audio I/O, algorithm links, RTOS/bare-metal).
Unified HAL
One API across platforms (sine_audio_in, sine_fir_create, sine_fft_execute).
AI Code Assist
DeepSeek Pro powered. Generation, completion, explanation tracing to knowledge base.
Online Debug
USB/Ethernet connection. Real-time waveforms, CPU/FPGA resources, routing matrix.
Product Definition Generator
Input competitor model, output complete architecture + BOM + comparison.
Community Templates
Official verified templates (auto/conference/spatial). One-click clone.
Prototype on A1. Deploy on G4.
sine_audio_in_open()- Audio input, abstracts I2S/TDM differences
sine_audio_out_write()- Audio output
sine_fir_create()- FIR filter, auto-selects optimal implementation
sine_fft_execute()- FFT: CMSIS on A1 / FPGA IP on X3 / AI Engine on G4
sine_gpio_set()- GPIO control for external AMP/ADC/DAC
sine_i2c_write()- I2C communication
sine_log()- Logging: serial, network or on-chip buffer
Describe the sound. Build the code.
Implement a stereo reverb effect on A1, with adjustable reverb time.
Generated code includes SineMedia HAL calls and the required math libraries. Explanations trace back to the knowledge base.
#include "sine_hal.h"
#include "sine_reverb.h"
SineReverb reverb;
float rt60 = 1.5f;
void audio_callback(float *in, float *out,
uint32_t frames) {
sine_reverb_process(&reverb, in, out,
frames, rt60);
}Four platforms. Production-ready outputs.
A1 (STM32H7)
C / STM32Cube HAL + Sine HAL
.elf · Keil / IAR / STM32CubeIDEM2 (AM6234)
C/C++ / TI Processor SDK + Sine AES67
.elf · Flashable ImageX3 (Zynq 7020)
C (PS ARM) + Verilog/VHDL (PL FPGA)
.bit · .elf · Vivado ProjectG4 (MPSoC)
C (APU/RPU) + Verilog/HLS + Python/TFLite
Multi-core Image · FPGA Bitstream · AI ModelGet SineKniter
Contact the team for version availability, supported hardware and access requirements.
Connect SineMedia development boards through USB or Ethernet.
Offline mode runs DeepSeek locally, keeping code and data on your machine.
The sinekniter CLI also accepts natural-language commands.
SineMedia · Build what comes next
Build your next audio platform.
Discuss hardware selection, algorithm integration and your development workflow with SineMedia.

