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SineKniter / AI audio development

Hardware. Algorithms. AI.
One environment.

Built for SineMedia's four hardware platforms. Describe your requirements in natural language and generate compilable code.
4Platforms. One unified HAL.
Natural languageCode generation from plain text
Real-timeDebug without reflashing

One toolkit. Four ways to build.

From an embedded prototype to spatial content, work with the hardware and outputs your project needs.
A1 / M2

Embedded Audio Engineer

Automotive audio, conference systems, effects. Needs: Quick hardware bring-up, ready-to-use drivers and algorithms.

X3 / G4

FPGA/DSP Algorithm Engineer

Custom audio processing IPs. Needs: HDL templates, HW/SW co-simulation.

NGA Platform

Audio Content Creator

Metadata format packaging, multi-environment playback validation. Needs: Authoring tools, multi-scene monitoring.

All Platforms

Academia & Research

Algorithm teaching, prototyping, paper reproduction. Needs: Low barrier to entry, rich educational cases.

A complete audio development workflow

Project Wizard

Select platform, auto-generate framework (clock tree, peripherals, audio I/O, algorithm links, RTOS/bare-metal).

Unified HAL

One API across platforms (sine_audio_in, sine_fir_create, sine_fft_execute).

AI Code Assist

DeepSeek Pro powered. Generation, completion, explanation tracing to knowledge base.

Online Debug

USB/Ethernet connection. Real-time waveforms, CPU/FPGA resources, routing matrix.

Product Definition Generator

Input competitor model, output complete architecture + BOM + comparison.

Community Templates

Official verified templates (auto/conference/spatial). One-click clone.

Prototype on A1. Deploy on G4.

The unified hardware abstraction layer keeps business logic portable, without rewriting the algorithm.
Unified HAL API
sine_audio_in_open()
Audio input, abstracts I2S/TDM differences
sine_audio_out_write()
Audio output
sine_fir_create()
FIR filter, auto-selects optimal implementation
sine_fft_execute()
FFT: CMSIS on A1 / FPGA IP on X3 / AI Engine on G4
sine_gpio_set()
GPIO control for external AMP/ADC/DAC
sine_i2c_write()
I2C communication
sine_log()
Logging: serial, network or on-chip buffer

Describe the sound. Build the code.

Natural-language input
Implement a stereo reverb effect on A1, with adjustable reverb time.

Generated code includes SineMedia HAL calls and the required math libraries. Explanations trace back to the knowledge base.

A1 / Stereo Reverb
#include "sine_hal.h"
#include "sine_reverb.h"

SineReverb reverb;
float rt60 = 1.5f;

void audio_callback(float *in, float *out,
                    uint32_t frames) {
  sine_reverb_process(&reverb, in, out,
                      frames, rt60);
}

Four platforms. Production-ready outputs.

Supported languages, toolchains and deployment formats.

A1 (STM32H7)

C / STM32Cube HAL + Sine HAL

.elf · Keil / IAR / STM32CubeIDE

M2 (AM6234)

C/C++ / TI Processor SDK + Sine AES67

.elf · Flashable Image

X3 (Zynq 7020)

C (PS ARM) + Verilog/VHDL (PL FPGA)

.bit · .elf · Vivado Project

G4 (MPSoC)

C (APU/RPU) + Verilog/HLS + Python/TFLite

Multi-core Image · FPGA Bitstream · AI Model

Get SineKniter

Tell us your operating system and hardware target to request the appropriate build.

Contact the team for version availability, supported hardware and access requirements.

Connect SineMedia development boards through USB or Ethernet.

Offline mode runs DeepSeek locally, keeping code and data on your machine.

The sinekniter CLI also accepts natural-language commands.

SineMedia · Build what comes next

Build your next audio platform.

Discuss hardware selection, algorithm integration and your development workflow with SineMedia.